![]() ![]() ![]() The team in charge of this mission is called the « RAGE Technology Group « , a subdivision of the Rockstar San Diego studio that developed and released the starry firm’s proprietary engine in 2006. Rockstar Games has therefore decided to develop a new technology concerning water physics and integrate it into their next project, GTA 6. More recently, WaveWorks 2.0 has made it possible to obtain a partially node-based system, but the result is still a long way from what Rockstar Games has developed: WaveWorks 1.0 offered an improved mesh system that was the cutting edge a few years ago, but was never really exploited: This has been done for years in film and 3D applications, but the rendering has never been « realtime« .Įxperiments have already been carried out at NVIDIA, but the balance between realism and performance has never been sufficiently interesting to be exploitable. In the clip below, Grand Theft Auto V is illustrated entirely in wireframe, showing the water movement mechanism:įor GTA 6, Rockstar Games has devised a revolutionary system for obtaining physically simulated water in real time. The advantage of this method is that it requires very little performance, and the rendering remains credible. Most developers use a mesh system for their rendering. Water has always been a difficult element to reproduce in video games, especially since the advent of 3D. And that’s why Rockstar Games will be offering us something never before seen in the video game industry with its new version of the RAGE engine. It’s not just about doing it better, it’s about doing it differently. If a company brings a cultural product to the market that becomes the most profitable in history, there’s no point in speculating about the intentions of the next project’s technical specifications, which have been largely revised upwards. The graphics gap between Red Dead Redemption 2 and GTA 6 will be greater than the one we experienced between GTA 5 and RDR 2. įor Take-Two Interactive, owner of Rockstar Games, the only watchword is: « Let’s be the best! » In the video game industry, all studios have in their specifications the following main objective: « Let’s do our best! ». ![]() Artificial intelligence ( interactions with NPCs, police reaction, etc.).Quality of rendering ( textures, lighting, volumetric clouds, etc.).More realistic time management (morning, day, evening and night).Game physics ( water physically simulated in real time, better vehicle deformations, etc.).With regard to RAGE version 9 for GTA 6, this new version will essentially innovate on: Interactions with NPCs are among the most advanced in the industry today. RAGE 8 ( RDR 2): this version innovates in its artificial intelligence, weather management, volumetric effects and implementation of Vulkan and DirectX 12 APIs.It is still one of the most effective versions today, 10 years later. RAGE 7 ( GTA 5): this version brought a number of innovations, such as an improved scripting engine, DirectX 11 implementation and improved memory management.Since its creation, Rockstar Games’ proprietary Rockstar Advanced Game Engine, known by its acronym « RAGE », has continued to evolve to become one of the most powerful engine in the video game industry.Ī history of engine improvements since Grand Theft Auto V: Last year’s unfortunate leaks affair, following the hacking of a Rockstar Toronto studio developer’s Slack account by the young hacker group « Lapsus$ », shamefully revealed a certain amount of information about the most eagerly anticipated game of this decade.Īfter many months of work and research, and with the help of our sources, we have been able to obtain some rather interesting information on the technical improvements that should be present in GTA 6, thanks in particular to the evolution of the RAGE engine. ![]() Except that development is « active » and that it was confirmed on February 2022. Despite this longevity, we still have very little official information from Rockstar Games about the next entry of the saga, GTA 6. The star-spangled company’s biggest hit celebrated its 10th anniversary on September 17. ![]()
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